Фея (раса персонажей) — различия между версиями
Адаманта (обсуждение | вклад) (Новая: {{CharacterRaceInformation| city=Kelethin | district=The Nursery | str=10 | agi=30 | sta=10 | int=25 | wis=25 | mental=2 | heat=2 | cold=2 | magic=4 | divine=3 | poi...) |
Адаманта (обсуждение | вклад) |
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{{CharacterRaceInformation| | {{CharacterRaceInformation| | ||
− | city=[[ | + | city=[[Келетин]] | |
district=[[The Nursery]] | | district=[[The Nursery]] | | ||
str=10 | | str=10 | |
Версия 18:39, 30 мая 2008
Информация о расе | |||||||||||||||||||||||||||
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Comments
The Fae were added with Echoes of Faydwer and Kelethin is their home, which they occupied after the Elves left. Fae are small and have wings resembling butterflies or other winged insects. The fae evolved from faeries and nature spirits to become larger and interested in worldly affairs, probably due to Tunare's Bloom. They are skilled with magic and prone to simple superstitions and belief systems. Many are prone to playing tricks on the unsuspecting.[[1]]
Traditional stories about the Fae or faeries have depicted them as spirits of wildness and mystery, some of which were beneficial and helpful and others dangerous, mischievious or deadly. Modern writers have drawn from these tales and added their own changes.
Interestingly they appear to start with more points of resistance than other races (not confirmed in game), as well as apparently safe fall. Some players have commented that their racial traditions are stronger than previous races as well, namely Glide and Fae Flight, at least until the other races have their traditions reexamined.
Fae Traditions
Choose one of these every 10th level up to 80. | ||
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Name | Effect | Duration |
Aerial Dodging | +1% Spell Damage and Healing crit chance, +5 Defense skill |
Permanent |
Escaping Dive | Blinks (teleports) target 10 meters in a random direction and decreases threat |
5 min Recast |
Fae Dexterity | +5 Agility | Permanent |
Fae Fire | AoE (from caster) DD & DoT, Heat attack, max 4 targets, 10 meter radius |
Duration 6 secs, 2 sec Cast, 1 min Recast |
Fae Flight | +5% Movement in and out of combat | Permanent |
Forest Knowledge | +5 Fletching skill | Permanent |
Glide | Increased Jump distance (if not on a mount) | Permanent |
Magic of the Fae | +3% max Power | Permanent |
Magical Teachings | +5 Scribing skill | Permanent |
Toxic Protection | Increases Mitigation vs Poison damage | Permanent |
Innate Abilities | ||
Name | Effect | Duration |
Wind Walker | +50% movement speed | Duration 36 secs, 5 min recast |
Slow Fall | Slow Fall (aka feather fall) unless mounted or struck while falling |
Permanent |
Infravision | Grants Heat Vision | 2 Hours |