Консольные команды

Материал из Энциклопедия EverQuest II
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EverQuest II has a number of commands and personalization options that can make every player's experience unique and in some ways tailored specifically to their liking. One way of doing this is with Slash Commands.

Slash Commands (a term for commands or actions that start with a forward slash: / ) is a broad category of optional commands that includes shortcuts, actions/emotes, keyboard commands, settings and more.


Chat Commands

/shout - zone-wide shout chat /ooc - zone-wide out of character chat /auction - zone-wide way to announce items you want to sell /g or /gsay - group chat /raid or /r - raid chat /h - hails target /brb - tells everyone around you that you will be right back /afk - tells everyone around you that you're away from the keyboard and flags you as AFK /tell or /t - sends private chat to character /telltarget or /tt - sends a /tell to your target % codes /bubble_fontsize n - where n is a number, changes text size in chat bubbles to size n /filter - toggles obscenity filter /guild or /gu - guild chat /officer or /off - guild officer chat

Shortened Chat Commands

= /emote

' = /say ! = /shout @ = /guildsay $ = /auction

  • = /groupsay


Further Commands for Chat and Macros When speaking, you can use a series of "% codes" that expand into various pieces of information. These are also useful when creating macros. Note that they are case sensitive: using lower case will return a lower-case result (%O will return Him, %o will return him). Race (race name or "Unknown") and gender ("Male," "Female," "Neuter") results are always capitalized.


%M - Returns the character's pet's name (when they have a pet) %T - Returns the current target %S - Returns the subjective gender-specific pronoun for the target (He, She, It) %O - Returns the objective gender-specific pronoun for the target (Him, Her, It) %P - Returns the possessive gender-specific pronoun for the target (His, Her, Its) %R - Returns the race of the target %G - Returns the gender of the target

Channel Commands

/* - where * is a channel number, speaks in the channel number specified /join channelname - joins a channel (or creates channel if it doesn't exist) /leavechannel - leaves a channel /leaveall - exits all channels you are currently in /channellist - lists all channels you are currently in /whochannel - lists all users in specified channel /setchannelnumber - renumbers your chat channels; the new number must not be currently in use

Cross-Server and Cross-Game Chat Channels For more information on cross-server and cross-game chat, see: EQII Servers


To join a chat channel on a different EQII server, type /join servername.channelname To join a chat channel in SWG, type /join swg.servername.channelname To join a chat channel in EQ, type /join eq.servername.channelname To join a chat channel in Matrix, type /join mxo.servername.channelname To join a chat channel in Planetside, type /join ps.servername.channelname To join a chat channel in Vanguard, type /join vgd.servername.channelname To send a tell to a friend on another EQII server, type: /t servername.charname To send a tell to a friend playing EQ, type: /t eq.servername.charname To send a tell to a friend playing SWG, type: /t swg.servername.charname To send a tell to a friend playing Matrix, type: /t mxo.servername.charname To send a tell to a friend playing Planetside, type: /t ps.servername.charname To send a tell to a friend playing Vanguard, type: /t vgd.servername.charname

Character Status Flags

/anon - flags you as anonymous (hides class/level/etc.) /role - flags you as roleplaying /a or /afk - tells everyone around you that you're away from the keyboard and flags you as AFK /lfg - opens the Looking for Group window

Emotes Emotes are character actions within the game. Many of them are acted out physically by your character, and some have accompanying audio. All of them display a text line within your chat window. If a target is selected, the emotes will be addressed to your current target. If no target is selected, they will be generic actions.


= /emote

/em text - emotes text /agree - character agrees with target /applaud - character applauds target /attention - character snaps to attention /beckon - character beckons target to follow /beg - character begs target for favour /blowkiss - character blows a kiss at target /boggle - character boggles at the opportunities presented by target /bonk - character bonks target on the head /bounce - character bounces around target with excitement /bow - character bows to target /brandish - character brandishes their weapon at target /bye - character waves goodbye to target /cackle - character cackles gleefully at target /cheer - character cheers for target /chuckle - character chuckles at target /confused - character stumbles around, obviously confused by target /crazy - character rambles insanely at target /cringe - character cringes away from target /curse - character curses target /curtsey - character curtseys to target /cut - character runs their thumb around their throat, threatening target /dance - character dances with target /doh - character smacks his forehead at target /double - character does a doubletake at target /duck - character ducks /flex - character flexes at target /flirt - character starts flirting with target /flourish - character flourishes their weapon at target /flustered - character appears flustered with target /frustrated - character appears frustrated with target /full - character formally curtsies at target /gag - character gags at target /giggle - character giggles at target /glare - character glares menacingly at target /grumble - character grumbles about target /gut - character doubles over in pain and stumbles about /happy - character happily bounces around target /hear - character covers their ears and pays no heed to target /heart - character clutches their chest /heel - character jumps in the air with a loud clicking of heels /heck - character declines target. HECK NO! /hello - character waves hello to target /listen - character listens intently to target /look - character looks away from target /moon - character shows target what they feel about it /neener - character childishly taunts target /no - character gives an emphatic no to target /nod - character nods in agreement with target /notworthy - character genuflects to target /peer - character peers curiously at target /point - character points at target /ponder - character ponders target /pout - character pouts dramatically at target /raise - character frantically raises their hand /rofl - character rolls on the floor laughing at target /royal - character regally waves at target /rude - character gestures rudely at target /sad - character makes a sad face at target /salute - character crisply salutes target /sarcasm - character sarcastically applauds target /scheme - character rubs their hands together, obviously scheming /scold - character sternly scolds target /scratch - character scratches /scream - character screams in frustration at target /see - character covers their eyes to avoid seeing what target is doing /shake - character shakes their fist at target /shame - character appears ashamed /shimmy - character shimmies /shiver - character shivers at target /shrug - character shrugs at target /sigh - character sighs disappointedly at target /smile - character smiles at target /smirk - character smirks at target /sneer - character sneers at target /snicker - character snickers quietly and pouts at target /sniff - character sniffs at target – what smells?! /sob - character sobs pitifully at target /speak - character covers their mouth to prevent saying anything to target /square - character shapes a box in the air for target /squeal - character squeals in delight at target /stare - character stares fixedly at target /stinky - character makes a stinky face at target /stretch - character stretches lazily /sulk - character sulks quietly /swear - character swears loudly at target /tantrum - character throws a temper tantrum at target /tap - character taps their foot impatiently /taunt - character mercilessly taunts target /thank - character graciously thanks target /threaten - character threatens target /thumbs - character ives the thumbs up to target /violin - character plays on an imaginary violin in mock sympathy for target /wave - character waves at target /whistle - character whistles appreciatively at target /whome - character gestures at target, who me?! /wince - character winces at target /wink - character winks at target /woo - character draws an image for target /yawn - character yawns rudely in targets face /yeah - character fervently agrees with target

Appearance Commands

/showhood - toggles the appearance of your robe's hood /showhelm - toggles the appearance of your headpiece from your head slot /cutemode - toggles BIG HEAD mode on and off (like bobble-heads huge) in both standard and SOGA models /mood - changes facial expression; where is afraid, happy, sad, tired, angry, none (moods persist until changed) /showrange - toggles the showing of a bow on and off when out of combat if a bow is equipped (automatically hides your cloak). If no bow is equipped then no primary, secondary, or range item is visually shown equipped on your character when out of combat.

Loot & Inventory Commands

/random x y - where x and y are two numbers (often 1 and 100), rolls a random number between x and y; can be used with any sequential number combination /get_coins - shows the amounts of platinum, gold, silver and copper you possess /togglebags - toggles your bags between open and closed /weaponstats - Displays weapon statistics and proc rates factoring current character attributes for all wielded weapons

Directional Commands

/way x, y, z or /waypoint x, y, z - leads you to the location x, y, z in your current zone /l or /loc - shows your current coordinates

Pet Commands

/pet attack - pet will attack your current target /pet backoff - pet will cease attacking its target /pet stay - pet will stop following you and remain where it is /pet follow - pet will follow you /pet report - pet will announce his health in a percentage /pet guardme - pet will guard and follow you /pet guardhere - pet will guard its current location /pet who - pet will announce its master /pet getlost - pet will disappear /pet preserve_master - pet will protect you /pet preserve_self - pet will protect itself /pet melee - pet will use melee attack /pet ranged - pet will use ranged attack /pet hide - pet will hide /petname Name - Name of the next pet you summon

Combat Commands

/useability - casts specified spell /toggleautoattack - turns melee attack on or off /togglerangedattack - turns ranged attack on or off /autoattack 0 - stops all autoattack /autoattack 1 - force melee autoattack /autoattack 2 - force ranged autoattack /cl - clears current spell/ability queue /cancel_spellcast - cancels the the spell currently being cast /useabilityonrt spellname - casts spellname on the last person who sent you a /tell, doesn't change target

  • /useabilityonplayer playername spellname

Hate Meter

'/togglethreatwindow - toggles the hate meter off and on

Targeting Commands

/target - targets specified character /assist - targets specified character's target /assist - targets your current target’s target /target_group_member 0 - will target group member 1, not yourself, first in group window /target or /target_self - will target yourself /show_window mainHUD.ImpliedTarget - opens window showing who your target is targeting, good for healers and tanks. Note: This command is case sensitive. /target_pet - Target your own pet /target_group_pet <#> - Target a group member's pet (<#> = 0 to 4, 0 being the first group member in the order shown in the group window) /target_previous

UI Commands

/load_uisettings - let's you load any of your characters' UI settings to your current character. /loadui - lets you a new UI skin

Miscellaneous Commands

/savehotkeys - This will store the current hotbars (not positions, but all the commands inside the hotbars). Can have multiple different names on the saved hotbars, such as solo, group, melee, raid, etc.. /loadhotkeys - This will load a saved hotbar set. /playsound - Plays 2d sounds locally. Type /playsound (no parameter) for a list of sounds you can play.

EverQuest II has a number of commands and personalization options that can make every player's experience unique and in some ways tailored specifically to their liking. One way of doing this is with Slash Commands.

Slash Commands (a term for commands or actions that start with a forward slash: / ) is a broad category of optional commands that includes shortcuts, actions/emotes, keyboard commands, settings and more.


Chat Commands

/shout - zone-wide shout chat /ooc - zone-wide out of character chat /auction - zone-wide way to announce items you want to sell /g or /gsay - group chat /raid or /r - raid chat /h - hails target /brb - tells everyone around you that you will be right back /afk - tells everyone around you that you're away from the keyboard and flags you as AFK /tell or /t - sends private chat to character /telltarget or /tt - sends a /tell to your target % codes /bubble_fontsize n - where n is a number, changes text size in chat bubbles to size n /filter - toggles obscenity filter /guild or /gu - guild chat /officer or /off - guild officer chat

Shortened Chat Commands

= /emote

' = /say ! = /shout @ = /guildsay $ = /auction

  • = /groupsay


Further Commands for Chat and Macros When speaking, you can use a series of "% codes" that expand into various pieces of information. These are also useful when creating macros. Note that they are case sensitive: using lower case will return a lower-case result (%O will return Him, %o will return him). Race (race name or "Unknown") and gender ("Male," "Female," "Neuter") results are always capitalized.


%M - Returns the character's pet's name (when they have a pet) %T - Returns the current target %S - Returns the subjective gender-specific pronoun for the target (He, She, It) %O - Returns the objective gender-specific pronoun for the target (Him, Her, It) %P - Returns the possessive gender-specific pronoun for the target (His, Her, Its) %R - Returns the race of the target %G - Returns the gender of the target

Channel Commands

/* - where * is a channel number, speaks in the channel number specified /join channelname - joins a channel (or creates channel if it doesn't exist) /leavechannel - leaves a channel /leaveall - exits all channels you are currently in /channellist - lists all channels you are currently in /whochannel - lists all users in specified channel /setchannelnumber - renumbers your chat channels; the new number must not be currently in use

Cross-Server and Cross-Game Chat Channels For more information on cross-server and cross-game chat, see: EQII Servers


To join a chat channel on a different EQII server, type /join servername.channelname To join a chat channel in SWG, type /join swg.servername.channelname To join a chat channel in EQ, type /join eq.servername.channelname To join a chat channel in Matrix, type /join mxo.servername.channelname To join a chat channel in Planetside, type /join ps.servername.channelname To join a chat channel in Vanguard, type /join vgd.servername.channelname To send a tell to a friend on another EQII server, type: /t servername.charname To send a tell to a friend playing EQ, type: /t eq.servername.charname To send a tell to a friend playing SWG, type: /t swg.servername.charname To send a tell to a friend playing Matrix, type: /t mxo.servername.charname To send a tell to a friend playing Planetside, type: /t ps.servername.charname To send a tell to a friend playing Vanguard, type: /t vgd.servername.charname

Character Status Flags

/anon - flags you as anonymous (hides class/level/etc.) /role - flags you as roleplaying /a or /afk - tells everyone around you that you're away from the keyboard and flags you as AFK /lfg - opens the Looking for Group window

Emotes Emotes are character actions within the game. Many of them are acted out physically by your character, and some have accompanying audio. All of them display a text line within your chat window. If a target is selected, the emotes will be addressed to your current target. If no target is selected, they will be generic actions.


= /emote

/em text - emotes text /agree - character agrees with target /applaud - character applauds target /attention - character snaps to attention /beckon - character beckons target to follow /beg - character begs target for favour /blowkiss - character blows a kiss at target /boggle - character boggles at the opportunities presented by target /bonk - character bonks target on the head /bounce - character bounces around target with excitement /bow - character bows to target /brandish - character brandishes their weapon at target /bye - character waves goodbye to target /cackle - character cackles gleefully at target /cheer - character cheers for target /chuckle - character chuckles at target /confused - character stumbles around, obviously confused by target /crazy - character rambles insanely at target /cringe - character cringes away from target /curse - character curses target /curtsey - character curtseys to target /cut - character runs their thumb around their throat, threatening target /dance - character dances with target /doh - character smacks his forehead at target /double - character does a doubletake at target /duck - character ducks /flex - character flexes at target /flirt - character starts flirting with target /flourish - character flourishes their weapon at target /flustered - character appears flustered with target /frustrated - character appears frustrated with target /full - character formally curtsies at target /gag - character gags at target /giggle - character giggles at target /glare - character glares menacingly at target /grumble - character grumbles about target /gut - character doubles over in pain and stumbles about /happy - character happily bounces around target /hear - character covers their ears and pays no heed to target /heart - character clutches their chest /heel - character jumps in the air with a loud clicking of heels /heck - character declines target. HECK NO! /hello - character waves hello to target /listen - character listens intently to target /look - character looks away from target /moon - character shows target what they feel about it /neener - character childishly taunts target /no - character gives an emphatic no to target /nod - character nods in agreement with target /notworthy - character genuflects to target /peer - character peers curiously at target /point - character points at target /ponder - character ponders target /pout - character pouts dramatically at target /raise - character frantically raises their hand /rofl - character rolls on the floor laughing at target /royal - character regally waves at target /rude - character gestures rudely at target /sad - character makes a sad face at target /salute - character crisply salutes target /sarcasm - character sarcastically applauds target /scheme - character rubs their hands together, obviously scheming /scold - character sternly scolds target /scratch - character scratches /scream - character screams in frustration at target /see - character covers their eyes to avoid seeing what target is doing /shake - character shakes their fist at target /shame - character appears ashamed /shimmy - character shimmies /shiver - character shivers at target /shrug - character shrugs at target /sigh - character sighs disappointedly at target /smile - character smiles at target /smirk - character smirks at target /sneer - character sneers at target /snicker - character snickers quietly and pouts at target /sniff - character sniffs at target – what smells?! /sob - character sobs pitifully at target /speak - character covers their mouth to prevent saying anything to target /square - character shapes a box in the air for target /squeal - character squeals in delight at target /stare - character stares fixedly at target /stinky - character makes a stinky face at target /stretch - character stretches lazily /sulk - character sulks quietly /swear - character swears loudly at target /tantrum - character throws a temper tantrum at target /tap - character taps their foot impatiently /taunt - character mercilessly taunts target /thank - character graciously thanks target /threaten - character threatens target /thumbs - character ives the thumbs up to target /violin - character plays on an imaginary violin in mock sympathy for target /wave - character waves at target /whistle - character whistles appreciatively at target /whome - character gestures at target, who me?! /wince - character winces at target /wink - character winks at target /woo - character draws an image for target /yawn - character yawns rudely in targets face /yeah - character fervently agrees with target

Appearance Commands

/showhood - toggles the appearance of your robe's hood /showhelm - toggles the appearance of your headpiece from your head slot /cutemode - toggles BIG HEAD mode on and off (like bobble-heads huge) in both standard and SOGA models /mood - changes facial expression; where is afraid, happy, sad, tired, angry, none (moods persist until changed) /showrange - toggles the showing of a bow on and off when out of combat if a bow is equipped (automatically hides your cloak). If no bow is equipped then no primary, secondary, or range item is visually shown equipped on your character when out of combat.

Loot & Inventory Commands

/random x y - where x and y are two numbers (often 1 and 100), rolls a random number between x and y; can be used with any sequential number combination /get_coins - shows the amounts of platinum, gold, silver and copper you possess /togglebags - toggles your bags between open and closed /weaponstats - Displays weapon statistics and proc rates factoring current character attributes for all wielded weapons

Directional Commands

/way x, y, z or /waypoint x, y, z - leads you to the location x, y, z in your current zone /l or /loc - shows your current coordinates

Pet Commands

/pet attack - pet will attack your current target /pet backoff - pet will cease attacking its target /pet stay - pet will stop following you and remain where it is /pet follow - pet will follow you /pet report - pet will announce his health in a percentage /pet guardme - pet will guard and follow you /pet guardhere - pet will guard its current location /pet who - pet will announce its master /pet getlost - pet will disappear /pet preserve_master - pet will protect you /pet preserve_self - pet will protect itself /pet melee - pet will use melee attack /pet ranged - pet will use ranged attack /pet hide - pet will hide /petname Name - Name of the next pet you summon

Combat Commands

/useability - casts specified spell /toggleautoattack - turns melee attack on or off /togglerangedattack - turns ranged attack on or off /autoattack 0 - stops all autoattack /autoattack 1 - force melee autoattack /autoattack 2 - force ranged autoattack /cl - clears current spell/ability queue /cancel_spellcast - cancels the the spell currently being cast /useabilityonrt spellname - casts spellname on the last person who sent you a /tell, doesn't change target

  • /useabilityonplayer playername spellname

Hate Meter

'/togglethreatwindow - toggles the hate meter off and on

Targeting Commands

/target - targets specified character /assist - targets specified character's target /assist - targets your current target’s target /target_group_member 0 - will target group member 1, not yourself, first in group window /target or /target_self - will target yourself /show_window mainHUD.ImpliedTarget - opens window showing who your target is targeting, good for healers and tanks. Note: This command is case sensitive. /target_pet - Target your own pet /target_group_pet <#> - Target a group member's pet (<#> = 0 to 4, 0 being the first group member in the order shown in the group window) /target_previous

UI Commands

/load_uisettings - let's you load any of your characters' UI settings to your current character. /loadui - lets you a new UI skin

Miscellaneous Commands

/savehotkeys - This will store the current hotbars (not positions, but all the commands inside the hotbars). Can have multiple different names on the saved hotbars, such as solo, group, melee, raid, etc.. /loadhotkeys - This will load a saved hotbar set. /playsound - Plays 2d sounds locally. Type /playsound (no parameter) for a list of sounds you can play.